your guide!


« « GUILD MISSION

Stella
Hi there! I am Stella; one of your friendly guides! It's nice to meet you!

If you have any questions, or are feeling a little lost, or even just want to chat, I'm always happy to listen. Feel free to contact me any time, I'd love to hear from you!
neomail | pm


must read!
guild news
council news
must visit!
forums
help!
just hopped on
guild faqs
forum support
indepth faqs
general activities!
adoption
contests
pixies
golden awards
milestones
donations
the quill
staff mailbag
fostering activities!
academy
manage adoptees
application review
petpet adoption
mall shops
dream pets
battledome guide
forum activities!
teams
member contests
pixie gathering
avatar lending
about tno!
guild mission
members charter
guild rules
meet billopan
meet the staff
miscellaneous!
link to us
graphics
random link
affiliates
affiliates!
Jellyneo.net!
    
adopt foster dream contests mall forums guild help

General Battledome Information
Originally posted by Doraemon on Sep 27, 2004 - No longer being updated..

Content

  1. Basic Guide
  2. Advanced Guide



What are Abilities?

Similar to weapons, abilities are one of the elements that can affect your performance in the BD. But the differenet part is that some of the abilities (faerie abilities) can consumes your pet's power. And when the power of your pet drops to 0%, you can no longer use any of the abilities in the fight, no matter which type they are.

There are 3 types of abilities that a pet can have: Basic, Faerie and Sponsor abilities.

Basic Abilities

Basic abilities are those that every single pet has (except Berserk). You can find them in the ability drop down list as soon as you start battling.

Currently there are 6 basic abilities available. Notice that the icons generated by these abilities are meaningless.

Defend - reduces the damage you receive from and inflict to your opponents by 20%
Cautious Attack - No effect
Normal Attack - increases the damage you receive from and inflict to your opponents by 20%
Jump and Attack - increases the damage you receive from and inflict to your opponents by 30%
Fierce Attack - increases the damage you receive from and inflict to your opponents by 40%
Berserk Attack - increases the damage you receive from and inflict to your opponents by 50% (obtained by having level 50 or above)

Faerie Abilities

Faerie abilities can be obtained by using bottled faeries, neggs, or from random events. Currently there are 6 types of abilities available, namely fire, water, earth, air, dark and light. However people usually categorize them by their functions. Although there is a total of over 40 faerie abilities, only a few of them can be regarded as useful.

Burrow (4 earth faeries + level 10)
This is one of the best multi-icon blocking ability. It blocks all but dark and light icons. It is recommended to be usedt on strong.

Sink (8 dark faeries + level 30) (one use)
Another splendid ability that any serious BDer must have. Unlike burrow, it blocks all but earth and air icons. This should also be used o strong. Pay attention to your opponents' weapons and decide which to use.

Healing vapour (7 water faeries + level 27)
or Restore (7 light faeries + level 22)
or Regeneration (7 earth faeries + level 23)

These abilities heal 33% of your current hp, not max hp (when used on strong). So if your hp is 180/300, you receives 40hp instead of 100hp. Therefore, it would be better if you use it when your hp is low. These abilities are particularly useful to kacheeks. When their hp are so low that they can't use their Kacheek Healing Potion effectively, they can use the abilities to push up the hp before using the KLP. Notice that they are all multi-use, so you only need any one of them.

Fiery Gaze (3 fire faeries + level 6)
With the recent change of the ability system, this is the only effective freezing ability. It has a freeze rate of 21.6%*, which is pretty nice for the the cost of 3 faeries. Remember to use it on weak.

Sponsor Abilities

Sponsor abilities could be obtained by signing up for sponsor offers. But now they are retired. Now, the only way to gain a sponsor ability is by losing the lab access. You may think that lab access is granted to be permanent, but the truth is not. Every lab user has a very slim chance of losing the lab access, and in return for their loss they are given the retired ability of Improved Defend. You will not get any notice/random event if you are the lucky one who gain this most-wanted ability.
Improved Defend - reduces the damage you receive from and inflict to your opponents by 30%
There are also other sponsor abilities, but they are practically useless so they are not mentioned here.

Back to content


How to train my pets?

There are various ways that you can train your pets, and they are listed below. Each neopet can receive trainings on four different criteria, namely strength, defence, agility (movement) and endurance (hitpoints). Actually, agility is insignificant in the BD, so you may choose to ignore it. Strength and hitpoints are the 2 most important criteria and these are the two that you should focus on. As for defence, its importance varies between different players.

Aggressive players who use only bombs and big attackers do not find defence useful and choose to ignore them. While defensive players treasure defence greatly. You should plan your training base on your fighting style. While training, remember to keep your level at least a half of your highest stat, or else you won't be able to attend the courses in the School or the Academy.


Training School/Swashbuckling Academy

The Training School and the Academy are two formal institutions that allow you to train any stat of your pet. Codestones are used for the paying the fee in the School, while dubloons are used for training in the Academy. Generally the School is more effective (quicker courses) than the Academy, but the latter offers cheaper courses for pets under level 20. Fees for the Academy courses for pets beyond level 20 is much higher than those courses offered by the School.

When you first start BDing with an unlabbed pet, you'd better have dubloon training in the Academy, then move to the School when your pet's level is above 20. An unlabbed pet can continue to train in the school until their level reaches 250.


Secret Laboratory

To access the lab, you need to collect all of the nine different lab map pieces. After that, you can have lab access "permanently".

The lab ray is a great way to increase your pet's stats, except that the stats will be very messed up. Usually hp becomes much higher than other stats as the lab can never lowers one's hp. Moreover, if you want to quit the lab and use the School after labbing for a period of time, you will need at least a large sum of NP to raise the level again. With constant change of species, you are also prevented from using the cheap and effective species weapons. Furthermore, with the frequent changes in species/colour/gender, your pet can hardly has any decent personality.

According to IDB the chance of increasing hp though the lab is about 13.4%, while the statistics in neocolours show that the chance is about 12.9%.


Kitchen Quests

The kitchen quest is one of the most widely used way of increasing stats after getting beyond level 250, or when you find the training cost too high. However when the items the chef asks for are even more expensive than the training cost, don't complete the quest. You won't get punished for failures. Similar to the lab, the downside of Kitchen Quest is that you have no control on which stat to train. Generally the chance of getting hp increase is about the twice of strength and defence. Furthermore, you cannot choose which pet to train. If the stats go to the wrong pet, it would be a waste of money. The only thing that it is better than the lab is that your pets' species and colours are not affected.


Misc ways

There are other ways of training, like using neggs, or through the shrine or random events. However these methods are either too expensive or beyond our control.



Back to content


What items should I get for the Battledome?
This section on weapons was originally posted by Inari on April 29, 2006



Stealing
BEST BUDGET STEALING: Purple Sticky Hand
ABSOLUTE BEST STEALING ITEM: Heavy Robe of Thievery
BEST STEALING WITHOUT ENOUGH STATS FOR THE ROBE: Rainbow Sticky Hand

Freezing
Green Frost Cannon (11% chance to freeze, breaks for battle after freezing, 2.75-4 icons)
Snowglobe Staff (19.7% chance to freeze, may break before freezing, random other effects)
Rainbow Frost Cannon (17.4% chance to freeze, breaks for battle after freezing, 3.3 icons)
Black Frost Cannon (23% chance to freeze, breaks for battle after freezing, 3-5 icons)
Scroll of Freezing (100% chance to freeze once per battle, chance to break permenantly)
H4000 Helmet (100% chance to freeze once per battle)
Heavy Blue Tunic (100% chance to freeze once per battle with 1000 intelligence, some defense)
Freezing Potion (100% chance to freeze once per battle, 2 icons)
Sleep Ray (100% chance to freeze once per battle, 4 icons)

The H4000 Helmet costs 6 mil or more. It is expensive, but it is an important item to most serious battlers. If you can afford the items more expensive than that....you probably don't need my advice.
Until you can afford the H4k, you can go with one of the other less expensive freezing items. If you can deal with a chance of the Scroll of Freezing breaking permanently, it is a 100% freeze option for a greatly reduced price. If you are fighting many battles, the scroll is probably not a good idea because you could end up spending tons rebuying them.

Healing

Click here. =)

One-Use Attackers

Snowballs - all one use: Peach (6.2-9 icons), Exploding (7-10), icy eye (9.1), Icy (8-11.3), Tortured (10), Sticky (8.5-12.5), Snow Mudball (9.5-13.5)
Muffins - all one use: Fire (12 icons), Stone (13.5), Water (15)
Battlecards - all one use: Silver Kalora (7.2), Silver Brucey B (, Silver Fernypoo (8.2), Silver 00 Hog (10), Gold Kalora (9-11), Gold Brucey B (9-12), Gold Fernypoo (9-12), Gold 00 Hog (11-15)
Ornate Fighting Fan (15 icons, one use)
Ruby Elixir (15 icons, one use)

The Ornate Fighting Fan is the cheapest 15 icon bomb. It is one use so once you use it one time it is gone forever. I used them occasionally to take out really strong opponent.


Once-per-battle Bombs

Mud Mixture (5.18 icons, heals 1-5 hit points, can equip more than one)
Illusens Earth Potion (6.33-9 icons, average
Honey Potion (13.3-16 icons, average 14.63)
Rainbow Clockwork Grundo (16-20 possibly fractional icons, average 16.66)
Fruit Bomb (15.5-20 icons, average 17.2)
Ghostkerbomb (21-30 icons, average 25.66)

Both the Mud Mixture and Illusens Earth Potion are pretty cheap and good for beginners. The Honey Potion is more expensive but its also given out as a lvl 35 prize for Illusen's Quests so if you're lucky you could get one cheaper. The Ghostkerbomb is of course the best and its sold in the Hidden Tower for...millions.

Defense

Large Metal Shield (blocks a bit of air, earth, fire, water)
Leaf Shield (blocks nice amounts of earth, water, physical)
Downsize! (blocks half damage once per battle)
Thick Smoke Bomb (blocks all damage, single use)
Scamander Shield (blocks a bit of earth, fire, physical, water)
Virtupets X-514 Super Shield (blocks a bit of water, light, earth, physical, dark)
Enchanted Kiko Squeeze Toy (blocks all water)
Winged Scarab (blocks nearly all physical, minor air, plus 3 icon attack)
Shadow Shield (blocks all light)
Ring of the Lost (blocks all dark, plus 9.5 icon attack)
Pirate Captains Hat (blocks all air, all light, some fire, but can break for battle)
Battle Plunger (blocks all water, minor drain of opponent's hit points, 3-11 icons)
Shield of Pion Troect (blocks all earth, minor light, 3 icons attack)
Greater Staff of the Earth Faerie (blocks all earth, some air, 4-6 icons)
Ghostkershield (blocks all dark, some air, earth, light, physical)
Tornado Ring (blocks all air, tiny chance to steal, heals 4 hit points, 3-4 icons attack)
Jhudoras Wand (blocks all air, some light reflection under complex circumstances, 8 icons)
Thyoras Tear (blocks all damage once per battle)
Rod of Dark Nova (blocks all dark and fire, heals about 35 hit points, 4 icons)

Reflection (where multiple items are listed, the first two have a chance to break)
U-bend, Super U-bend, Mega U-bend, U-bend of Great Justice (reflect water)
Basic Shovel, Shovel Plus, Ultra Dual Shovel (reflect earth)
Flame Reflector, Turbo Flame Reflector, Flame Reflectozap, Reflectozap 2000 (reflect fire)
Basic Dryer, Double Dryer, Triple Turbo Dryer (reflect air)
Battle Mirror, Dual Battle Mirror, Combo Battle Mirror (reflect light)
Dark Reflectorb, Ultra Dark Reflectorb, Ultimate Dark Reflectorb (reflects dark)
Amulet of Reflection (reflects all fire and dark, single use)
Clawed Shield (minor light defense, reflects 60-80% fire)

If you're going to bother with reflection, I generally recommend the middle item (yes it has a chance to break) unless you can actually afford the last item (best reflection and will not break). The first item is useless to me.
Only use reflection if your opponent has MUCH stronger weapons than you and a higher strength than you.

NOW.....

WEAPONS

4 icons
Fire Snow (some dark, fire defense)
Dirty Snow (some air, earth defense)
Radioactive Snow (some earth, light defense)

5 icons
Immense Rubber Axe of Doom (4-6 icons, minor earth/physical defense)
Bronze Short Sword (5-6 icons)

6 icons
Scarab Ring (minor physical and fire defense - great value!)
Obsidian Dagger (5.21-8 icons)
Scroll of Flame Strike
Spider on a String
Rohanes Armour Polish
Lightning Scroll
Scarab Stone Slingshot
Snowball Slingshot (5-9 icons, 5-6 icons most common)
Tiki Amulet (some earth defense)
Zapatron 2000 (some dark defense)

7 icons
Brain Tree Mace
Cloudy Wand of Storms (7.2 icons, some earth defense)
Frozen Wand of Crystals (7.6 icons, some water defense)
Wand of the Moon (some dark defense)

8 icons
Halo of Devilpuss (5.5-10 icons)
Florbix Blaster
Sinsis Sword (6-9 icons)
Dark Battle Duck
Mask of Coltzan (blocks nice amounts of earth, dark)

9 icons
Stone Club (VALUE PRICED)
Mystery Fruit Bowl
Pike Pike
Ring of the Lost (9.5 icons, actually, and blocks all dark!)
Air Faerie Crown (nice light defense)

10 icons
Essence of Esophagor (VALUE PRICED)
Scuzzys Comb
Ramtors Spellbook
Bottle of Magic Sand (blocks some dark, physical)

11 icons
Garoo Elite Blaster
Bzzt Blaster
Fungus Ray
Goo Blaster
Portable Kiln
Sword of Apocalypse (9-13 icons)

12 icons
Sword of the Air Faerie (7-27 icons)

13 icons
Wand of Reality
Bow of Destiny

14+ icons
Werelupe Claw Necklace (14-18 icons, 16 average)
Sword of Skardsen (17-24 icons, 18.3 average)


Basically with weapons, looks aren't everything. Don't buy a weapon for fighting because you think it looks cool.
You want the most icons for the cheapest price possible. Just buy what you can afford. A few special pics are:

BEGINNERS:
Scarab Ring (minor physical and fire defense - great value!)
Obsidian Dagger (5.21-8 icons)

Both are listed above as 6 icons. They're the cheapest items you'll find for that icon ammount and the extra def on the ring is nice. The chance for extra icons on the obsidian dagger is nice. =)

EVERYONE:
Essence of Esophagor (10 icons)
Stone Club (9-10 icons)
Halo of Devilpuss (5.5-10 icons)
Scuzzys Comb (10 icons)
Ramtors Spellbook (10 icons)

Anyone can have a chance to get these last 3 items with patience and beating Neoquest 2 on Evil Difficulty. (You might get one of the lesser value prizes instead, but chance is still decent) Beat insane difficulty and the prizes for Insane are even better such as the 13 icons from the Wand of Reality or Bow of Destiny.

Pike Pike can be found while fishing! This is a 9 icon weapon. =)

And no...that's not all. =P Just a few of my favorites. =)


In addition...

Weapon info including cost, number/type of icons, and other effects can be found at the In-Depth Battlepedia. Weapons are listed alphabetically and by various categories; there is a search function as well. Weapon stats are exhaustively researched. Comments rate the usefulness and cost of weapons to help you figure out if they are a good choice.
~Quoted from Rodent (mousey509)

Back to content

Strength and Defence

Strength

In the neopets BD system, the power of your pets' strength is determined by their strength boosts. What are strength boosts? They are certain values of strength that when your pets get beyond them, the damage they can inflict increases by a certain amount. (assume that other factors are constant)

If you are a bit confused, check the strength boost list and see the example below:

Pet A cautiously attacks(100%) punchbag bob with a zaptwig (10-iconer), whom also attacks PetA cautiously(100%).

If PetA has 55 strength (2.0 multiplier), the damage would be: 2.0x10x100%x100%=20hp damage

If PetA has 84 strength (2.0 multiplier), the damage would be: 2.0x10x100%x100%=20hp damage

If PetA has 85 strength (2.5 multiplier), the damage would be: 2.5x10x100%x100%=25hp damage

If PetA has 125 strength (3.0 multiplier), the damage would be: 3.0x10x100%x100%=30hp damage

0 - 0.5
8 - 0.75
13 - 1.0
20 - 1.25
35 - 1.5
55 - 2.0
85 - 2.5
125 - 3.0
200 - 4.5
250 - 5.5
300 - 6.5
350 - 7.5
400 - 8.5
450 - 9.5
500 - 11.0
550 - 12.0
600 - 13.0
650 - 14.0
700 - 15.0

Can you tell what Cripler's strength boost is?


Defence

Similar to strength, defence also works on the boost (check the boost list above). So generally the higher defence, the more damage you can block. However you only need your defend boost when you use shields. So for aggressive BDers, defence has no use.

Notice that defence does not mean blocking icons. Instead it means blocking damages.

Pet A (85 strength boost) cautiously attacks(100%) PetB with a zaptwig*. If no shield is used, the damage on PetB would be:
2.5x10x100%x100%=25hp damage

zaptwig attack: 5 earth, 5 light
leaf shield defence: 5 earth, 5 water, 5 physical
so a maximum of 5 earth damage can be blocked

If leaf shield is used, and the defence of PetB is 55, the earth damage he blocks would be:
2.0x5x100%x100% = 10hp
15hp damage got through

If leaf shield is used, and the defence of PetB is 85, the earth damage he blocks would be:
2.5x5x100%x100% = 12.5hp
12.5 damage got through

Notice that even if the defence is at a boost higher than 85, the earth damage blocked is still 12.5, because PetA launched the 5 earth attacks with a 85 boost.

As a sidenote, the defended icons shown are simply misleading you. The weaker you are, the more blocked icons are shown. They have nothing to do with the amount of damage you blocked.

Back to content



Petpet Damage Multiplier

Petpets are highly effective in 2P fights, though it has no use in 1P. Basically it is a 150% damage multiplier exclusively for 2P fights. Notice that the species of the petpet has no effect on the multiplier, so you can attach any petpet you like to your BD pet.

If you see a petpet pop up, you may choose to use it, but it is not necessary. The multiplier does not take effect until the next turn. But remember to click the submit button as fast as you can. You need to make your move before your opponent takes action. I am not gonna to explain why as this involves another complicated BD system - the turn system.

To make you easier to understand what I am saying, here is an example.

Suppose your pet is at 500 strength boost (11 multiplier), equipped with 2 Scuzzy's comb

Without petpet:
turn 1 : dual comb+berserk = 11*20 = 220hp damage
turn 2 : dual comb+berserk = 11*20 = 220hp damage
total: 440hp damage

with petpet
turn1 (petpet pops up): dual comb+berserk = 11*20 = 220hp damage
turn2: dual comb+berserk = 11*20*150% = 330hp damage
total: 550hp damage


Back to content



The Dilemma of Healing

Healing is always one of the most essential elements in battling. Low-level pets can easily obtain reasonably priced healing through the Slime Potion (10hp heal, 1k), Bronze Scorchstone (15hp heal, 15k), Red Scorchstone (20hp heal, 75k), Blue Scorchstone (30hp heal, 200k), and Green Scorchstone (40hp heal, 500k). However, there is no cost-effective healer for most of the species once they have grown out of the green scorchstone. The upgrading scorchstones are horribly overpriced, like the Purple Scorchstone which only heals 10hp more than the green one, but costs over 1 mil more. As for the ultimate (power & price) scorchstone of jade, it is a goal of many, but also an unachievable dream of many.

So here is the dilemma of healing. Should one morphs his painted rare pet for the species healers, or should he stick to the green scorchstone? Actually there is no perfect solution to intermediate level healing. But still there are quite a few feasible (yet painful for some of us) ways to solve the problem.

  1. Forget healing and trust the healing abilities

    Abandon healing completly from your strategies. With the healing slot freed up, you can consider getting weapons like Mega Cabbage which has nice amount (8 or 10) and varieties of icons, at the same time have a 26% chance of healing 10hp. If your HP really falls to an alarming level, you can use one of your 33% healing abilities (restore/regeneration/healing vapor) to bring your HP up. The lower your pet's' current hp is, the more effective the abilities are, because the 33% heal is not based on the max hp, but the lost hp.

  2. Species healers

    If your pets are kacheeks, gelerts or elephantes, you are fortunate enough to be freed from the curse of the healing dilemma. These three species have their own effective healers. Kacheek Life Potion is just like the Jade Scorchstone (full heal) if your pet's current hp is over 33%. If it is below the 33% level, the full healer is reduced to a 33% max hp healer. As the effective use of the KLP makes it has no difference with the jade, it is one of the most popular healers in the BD. However, KLP is more demanding on calculations and strategies, as you need to make sure your hp won't fall below 33%. Nevertheless, you can use the 33% healing abilities to bring up your hp first, then use the KLP.

    The Gelert healing Remedy and the Elephante Unguent are the same. Both of them heals 50% of your max hp, regardless of your current hp. If you think that you are an aggressive battler who cares nothing but shooting icons to your opponent, you may find these more useful, as you are more likely to use the healer below with less than 33% hp.

  3. Everlasting Crystal Apple

    The ECA is a cooking pot mixture of two Hidden Tower items, the Everlasting Apple and the Jhudoras Crystal Ball. These two ingredients have a total marked price of 3.9 mil. The ECA itself can is a multi-use healer that can heal 30hp every turn. An added bonus is that you can see your opponents' lineup, which can help strategic battlers a great deal in planning defenses. Many people argue that 3.9 mil is far too overpriced for what it does. Others argue that using it every turn is a waste of one of the two slots. Actually normal 2P fights usually last a few turns. If you use the ECA for four turns, you have gotten a 120hp heal. Also, a blocker that blocks 30hp damage is equivalent to a 10-icon shield for 125-boost pets, and a 30-icon shield for 13-boost pets. Moreover, no one forces you to use it every turn. It is up to you to decide how to plan out your strategies.

  4. Ice Scorchstone

    The Ice Scorchstone is sold in the Hidden Tower for 2.9 mil. It is an unreliable full healer that only has 25% chance of working. In other words, you have a general chance of a full heal if you use it for four turns. Even so, don't expect it to work when you need it the most. To some people with high-level pets, this can be a compromise between healing and species/colours in 1P fights, as you can always withdraw when the scorchstone fails to heal on time. However, this is pathetic in 2P fights where everything is unpredictable, and when there is no way to withdraw.

  5. Lucky Robots Foot

    This is an one-use jade which costs for about 7k. It can be useful in important 2P fights and BD tournaments, but don't try to use it in every fight. The 7k adds up very quickly, and you would have spent millions a month if you are a BD maniac.

  6. Lucky Robots Foot (2P) + Ice Scorchstone (1P)

    If you have a painted rare pet that has over 200 strength, and morphing him/her isn't an option, this is the best solution before you can afford a jade. Withdraw, heal and challenge again if the ice scorchstone doesn't heal in 1P fights. The LRF should be good enough for any 2P fights. However you need to consider reducing random 2P fights like quick fights so as to control the hole that the LRFs burn on your wallet.



Back to content

     
     
     





Your Guide says: Hey there! It's your friendly neighbourhood Guide again!
Did you happen to catch a broken link? Please let us know!
Don't know where to go from here? Follow me! » » » » »


contact us | help | back to top

Q of the Moment

Airz_Rawrz asks: How many TNOers have the Secret Lab Map?


advanced search
adoptees | forums

meet the council

-Emma- : Emmathepiper -Janine- : Janvix
-Leah- : the_psychic_slayer -Lena- : vegeta_goddess_01
-Sweetie- : kitten_krazy1012


featured mall shop
Get Lucky!

(EmmathePiper)

featured contest
Freaky Fashion!


past winners
raise a glass
heroes | winners

adoptee spotlight
Treasureeee
(reiven_zero)

see more of this
species | colour

zapping spotlight
Flammenwand
(mycaritas)

check out more pets being zapped

before applying
get your application reviewed!


Marijke the Happiness Pixie
Marijke

Suddenly, you see something appear before your eyes. You look at it and see something yellowish and very, very happy...

Tinqerbell says:

"I decided to make a little font making tutorial here, to which I'll add all the tips and tricks I can think of that are useful when making a Neoboard font..."

(Read more...)

All related images and material are (c) 2006 Neopets, Inc. All Rights Reserved. Used with permission.
Site design (c) 2005 divisor. Please be respectful of others' work.